ecocodes
Volume A · Flank openings‹ A81A83 ›
a1b2c3d4e5f6g7h8
Reference position · Black to move

A82 Dutch Defense: Staunton Gambit

Also filed here: Rat Defense.

A82 holds six named lines from two openings, most of them (five) under Dutch Defense. It leaves A80 (Dutch Defense) with 2.e4. White’s pieces and pawns attack nine squares in Black’s half, the most of the 20 Dutch Defense codes. Material is no longer level at the end of four of its lines; the widest gap, one pawn in Black’s favour, comes in Dutch Defense: Blackmar’s Second Gambit. Black, to move in that position, has 21 legal moves, the third-lowest count of the 20 Dutch Defense codes.

Score sheet
#WhiteBlack
1d4f5
2e4

The move that completes A82

The reference line of A83 plays all of these moves and continues beyond them; A82 is the position reached at 2.e4.

  1. 2.e4 The e-pawn advances two squares to e4, covering d5 and f5, opening a line for the queen on d1 and the bishop on f1.

Lines filed under A82

They begin with two different first moves.

NameAfter the shared startPliesAt the end
Dutch Defense: Staunton Gambit1.d4 f5 2.e43
Dutch Defense: Staunton Gambit Accepted1.d4 f5 2.e4 fxe44Black +1
Rat Defense: Balogh Defense1.e4 d6 2.d4 f54
Dutch Defense: Staunton Gambit, American Attack1.d4 f5 2.e4 fxe4 3.Nd25Black +1
Dutch Defense: Blackmar’s Second Gambit1.d4 f5 2.e4 fxe4 3.Nc3 Nf6 4.f37Black +1
Dutch Defense: Staunton Gambit, Tartakower Variation1.d4 f5 2.e4 fxe4 3.Nc3 Nf6 4.g47Black +1

The road to A82

  1. 1.d4A40 Queen’s Pawn Game
  2. 1...f5A80 Dutch Defense
  3. 2.e4A82

The position after 2.e4

Black could capture with fxe4. Undefended and attacked: the pawn on e4.

WhiteBlackMaterial (pawn units)3939Minor pieces developed00Moves spent on pawns21Pawns on d4, e4, d5, e520Squares attacked in the other half92not castlednot castled

Codes that branch off from A82

The reference lines of one other code leave A82 from the position after 2...fxe4, each with its own moves.

CodeMovesReference line
A833.Nc3 Nf6 4.Bg5Dutch Defense: Staunton Gambit

Closest boards in other codes

CodeLineDiffers on
A40Queen’s Pawn Gamefour squares: e2, e4, f5, f7
A81Dutch Defense: Fianchetto Attackfour squares: e2, g2, g3, e4
A84Dutch Defensefour squares: c2, e2, c4, e4
B00King’s Pawn Gamefour squares: d2, d4, f5, f7
B12Caro-Kann Defensefour squares: f5, c6, c7, f7
C21Center Game Acceptedfour squares: d4, f5, e7, f7
A41Queen’s Pawn Gamesix squares: e2, e4, f5, d6, d7, f7

Where lines continue from here

Five named lines filed under other codes pass through the position after 2.e4. All of them belong to the codes listed above.

Open this line in the finderAll Dutch Defense codes