ecocodes
Volume A · Flank openings‹ A40A42 ›
a1b2c3d4e5f6g7h8
Reference position · White to move

A41 Queen’s Pawn Game

Also filed here: Rat Defense, Modern Defense, Old Indian Defense, Robatsch Defense, Wade Defense, Zukertort Opening.

A41 holds 11 named lines from seven openings, most of them (three) under Rat Defense. It leaves A40, a position of the same name, with 1...d6. Black’s pieces and pawns attack two squares in White’s half, the second-lowest count of the 7 Queen’s Pawn Game codes. At two plies, its reference line is the second-shortest of the 7 Queen’s Pawn Game codes. Material is no longer level at the end of two of its lines; the widest gap, one pawn in White’s favour, comes in Rat Defense: English Rat, Lisbon Gambit.

Score sheet
#WhiteBlack
1d4d6

Moves only A41 plays

Same as A40 up to 1.d4, then:

  1. 1...d6 The d-pawn advances to d6, covering c5 and e5, opening a line for the bishop on c8 and the queen on d8.

Lines filed under A41

All 11 share the start 1.d4 and then split two ways at Black’s move 1.

NameAfter the shared startPliesAt the end
Queen’s Pawn Game1...d62
Old Indian Defense1...d6 2.c43
Queen’s Pawn Game: Rossolimo Variation1...d6 2.Nf3 g64
Rat Defense: English Rat1...d6 2.c4 e54
Wade Defense1...d6 2.Nf3 Bg44
Modern Defense1...g6 2.c4 Bg7 3.Nc3 d66
Modern Defense: Neo-Modern Defense1...g6 2.c4 Bg7 3.e4 e56
Rat Defense: English Rat, Lisbon Gambit1...d6 2.c4 e5 3.dxe5 Nc66White +1
Rat Defense: English Rat, Pounds Gambit1...d6 2.c4 e5 3.dxe5 Be66White +1
Robatsch Defense: Rossolimo Variation1...d6 2.Nf3 g6 3.c4 Bg7 4.e4 Bg48
Zukertort Opening: Wade Defense, Chigorin Plan1...d6 2.Nf3 Bg4 3.c4 Nd7 4.Qb3 Rb88

The road to A41

  1. 1.d4A40 Queen’s Pawn Game
  2. 1...d6A41

The position after 1...d6

White is to move and has 28 legal moves.

WhiteBlackMaterial (pawn units)3939Minor pieces developed00Moves spent on pawns11Pawns on d4, e4, d5, e510Squares attacked in the other half42not castlednot castled

Codes that branch off from A41

The reference lines of one other code leave A41 from the position after 3...d6, each with its own moves.

CodeMovesReference line
A424.e4Modern Defense: Averbakh System

Closest boards in other codes

CodeLineDiffers on
D00Queen’s Pawn Gametwo squares: d5, d6
D20Queen’s Gambit Acceptedthree squares: c2, c4, d6
A43Benoni Defense: Old Benonifour squares: c5, d6, c7, d7
A45Indian Defensefour squares: d6, f6, d7, g8
A53Old Indian Defensefour squares: c2, c4, f6, g8
A80Dutch Defensefour squares: f5, d6, d7, f7
B07King’s Pawn Game: Maróczy Defensefour squares: e2, e4, e5, e7

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