C47 Four Knights Game
C47 holds 20 named lines, all under the name Four Knights Game. It leaves C46 (Three Knights Opening) with 3...Nf6. Material is no longer level at the end of ten of its lines; the widest gap, two pawns in Black’s favour, comes in Four Knights Game: Halloween Gambit, Oldtimer Variation. Lines filed under C48 reach one of its named positions by a different move order. After 3...Nf6 the position is a mirror image: every Black man stands opposite its White counterpart.
| # | White | Black |
|---|---|---|
| 1 | e4 | e5 |
| 2 | Nf3 | Nc6 |
| 3 | Nc3 | Nf6 |
The move that completes C47
The reference line of C48 plays all of these moves and continues beyond them; C47 is the position reached at 3...Nf6.
- 3...Nf6 The knight leaves g8 for f6, opening a line for the rook on h8.
Lines filed under C47
All 20 share the start 1.e4 e5 2.Nf3 Nc6 and then split two ways at White’s move 3.
| Name | After the shared start | Plies | At the end |
|---|---|---|---|
| Four Knights Game | 3.Nc3 Nf6 | 6 | |
| Four Knights Game: Glek System | 3.Nc3 Nf6 4.g3 | 7 | |
| Four Knights Game: Gunsberg Variation | 3.Nc3 Nf6 4.a3 | 7 | |
| Four Knights Game: Halloween Gambit | 3.Nc3 Nf6 4.Nxe5 | 7 | White +1 |
| Four Knights Game: Italian Variation | 3.Bc4 Nf6 4.Nc3 | 7 | |
| Four Knights Game: Naroditsky Variation | 3.Nc3 Nf6 4.Nd5 | 7 | |
| Four Knights Game: Scotch Variation | 3.Nc3 Nf6 4.d4 | 7 | |
| Four Knights Game: Scotch Variation Accepted | 3.Nc3 Nf6 4.d4 exd4 | 8 | Black +1 |
| Four Knights Game: Gunsberg Variation, Provincial Opening | 3.Nc3 Nf6 4.a3 d6 5.h3 | 9 | |
| Four Knights Game: Italian Variation, Noa Gambit | 3.Bc4 Nf6 4.Nc3 Nxe4 5.Bxf7+ | 9 | check |
| Four Knights Game: Scotch Variation, Belgrade Gambit | 3.Nc3 Nf6 4.d4 exd4 5.Nd5 | 9 | Black +1 |
| Four Knights Game: Scotch Variation, Krause Gambit | 3.Nc3 Nf6 4.d4 Bb4 5.Nxe5 | 9 | White +1 |
| Four Knights Game: Scotch Variation, Krause Gambit, Leonhardt Defense | 3.Nc3 Nf6 4.d4 Bb4 5.Nxe5 Qe7 | 10 | White +1 |
| Four Knights Game: Scotch Variation, Oxford Gambit | 3.Nc3 Nf6 4.d4 Bb4 5.d5 Nd4 | 10 | |
| Four Knights Game: Scotch Variation, Schmid Defense | 3.Nc3 Nf6 4.d4 exd4 5.Nxd4 Nxe4 | 10 | Black +1 |
| Four Knights Game: Scotch Variation, Belgrade Gambit, Modern Defense | 3.Nc3 Nf6 4.d4 exd4 5.Nd5 Nxe4 6.Qe2 f5 | 12 | Black +2 |
| Four Knights Game: Glek System | 3.Nc3 Nf6 4.g3 d5 5.exd5 Nxd5 6.Bg2 Nxc3 7.bxc3 | 13 | |
| Four Knights Game: Halloween Gambit, Oldtimer Variation | 3.Nc3 Nf6 4.Nxe5 Nxe5 5.d4 Ng6 6.e5 Ng8 7.Bc4 Bb4 8.Qf3 f5 | 16 | Black +2 |
| Four Knights Game: Scotch Variation Accepted, Main Line | 3.Nc3 Nf6 4.d4 exd4 5.Nxd4 Bb4 6.Nxc6 bxc6 7.Bd3 d5 8.exd5 O-O 9.O-O | 17 | White +1, both castled |
| Four Knights Game: Halloween Gambit, Plasma Variation | 3.Nc3 Nf6 4.Nxe5 Nxe5 5.d4 Nc6 6.d5 Ne5 7.f4 Ng6 8.e5 Ng8 9.d6 cxd6 10.exd6 Qf6 11.Nb5 Rb8 | 22 | Black +2 |
The road to C47
- 1.e4 … 2.Nf3three earlier stops: B00, C20, C40
- 2...Nc6C44 Normal Variation
- 3.Nc3C46 Three Knights Opening
- 3...Nf6C47
The position after 3...Nf6
White has brought out the knight on c3 and knight on f3; Black the knight on c6 and knight on f6. White could capture with Nxe5. White is to move and has 29 legal moves.
Codes that branch off from C47
The reference lines of one other code leave C47 from the position after 3...Nf6, each with its own moves.
| Code | Moves | Reference line |
|---|---|---|
| C48 | 4.Bb5 | Four Knights Game: Spanish Variation |
Closest boards in other codes
| Code | Line | Differs on |
|---|---|---|
| A28 | English Opening: King’s English Variation, Four Knights Variation | four squares: c2, e2, c4, e4 |
| C26 | Vienna Game: Falkbeer Variation | four squares: g1, f3, c6, b8 |
| C28 | Vienna Game: Stanley Variation, Three Knights Variation | four squares: f1, g1, f3, c4 |
| C42 | Petrov’s Defense | four squares: b1, c3, c6, b8 |
| C44 | King’s Knight Opening: Normal Variation | four squares: b1, c3, f6, g8 |
| C49 | Four Knights Game: Spanish Variation, Double Spanish | four squares: f1, b4, b5, f8 |
| C55 | Italian Game: Two Knights Defense | four squares: b1, f1, c3, c4 |
Where lines continue from here
Twenty-eight named lines filed under other codes pass through the position after 3...Nf6. Besides the codes above, they belong to C49.
Other move orders
- Four Knights Game is also reached inside C48 Four Knights Game: Spanish Variation, Rubinstein Variation, whose order is 1.e4 e5 2.Nf3 Nf6 3.Nc3 Nc6.