B04 Alekhine Defense: Modern Variation
B04 holds six named lines, all under the name Alekhine Defense. It leaves B03 (Alekhine Defense) with 4.Nf3. That final move, by the knight, opens a line for the rook on h1. Of all other reference positions, the board of B05 (Modern Variation, Main Line) comes closest, two squares apart.
| # | White | Black |
|---|---|---|
| 1 | e4 | Nf6 |
| 2 | e5 | Nd5 |
| 3 | d4 | d6 |
| 4 | Nf3 |
Lines filed under B04
All six share their first seven plies, the whole reference line and then split four ways at Black’s move 4.
| Name | After the shared start | Plies | At the end |
|---|---|---|---|
| Alekhine Defense: Modern Variation | (the shared start itself) | 7 | |
| Alekhine Defense: Modern Variation, Alburt Variation | 4...g6 | 8 | |
| Alekhine Defense: Modern Variation, Larsen Variation | 4...dxe5 | 8 | Black +1 |
| Alekhine Defense: Modern Variation, Larsen-Haakert Variation | 4...Nc6 | 8 | |
| Alekhine Defense: Modern Variation, Schmid Variation | 4...Nb6 | 8 | |
| Alekhine Defense: Modern Variation, Keres Variation | 4...g6 5.Bc4 Nb6 6.Bb3 Bg7 7.a4 | 13 |
The road to B04
- 1.e4 … 2...Nd5three earlier stops: B00, B02
- 3.d4B03 Alekhine Defense
- 3...d6B03 Alekhine Defense
- 4.Nf3B04
The position after 4.Nf3
White has brought out the knight on f3; Black the knight on d5. Black could capture with dxe5. Black is to move and has 31 legal moves.
Codes that branch off from B04
The reference lines of one other code leave B04 from the position after 4.Nf3, each with its own moves.
| Code | Moves | Reference line |
|---|---|---|
| B05 | 4...Bg4 | Alekhine Defense: Modern Variation, Main Line |
Closest boards in other codes
| Code | Line | Differs on |
|---|---|---|
| D02 | Queen’s Pawn Game: Zukertort Variation | five squares: e2, d5, e5, d6, g8 |
| D04 | Queen’s Pawn Game: Colle System | five squares: e3, d5, e5, d6, f6 |
| A41 | Queen’s Pawn Game | six squares: g1, e2, f3, d5, e5, g8 |
| A46 | Indian Defense: Knights Variation | six squares: e2, d5, e5, d6, f6, d7 |
| A06 | Zukertort Opening | seven squares: d2, e2, d4, d5, e5, d6, g8 |
| B07 | King’s Pawn Game: Maróczy Defense | seven squares: g1, f3, e4, d5, e5, e7, g8 |
| B53 | Sicilian Defense: Chekhover Variation | seven squares: d1, d4, e4, d5, e5, c7, g8 |
Where lines continue from here
Five named lines filed under other codes pass through the position after 4.Nf3. All of them belong to the codes listed above.