D04 Queen’s Pawn Game: Colle System
D04 holds three named lines, all under the name Queen’s Pawn Game. It leaves D02 (Queen’s Pawn Game: Symmetrical Variation) with 3.e3. Black, to move in that position, has 29 legal moves, the second-highest count of the 7 Queen’s Pawn Game codes. At five plies, its reference line is the second-longest of the 7 Queen’s Pawn Game codes. At five plies, its reference line is the fifth-shortest of the 7 Queen’s Pawn Game codes.
| # | White | Black |
|---|---|---|
| 1 | d4 | d5 |
| 2 | Nf3 | Nf6 |
| 3 | e3 |
The move that completes D04
The reference line of D05 plays all of these moves and continues beyond them; D04 is the position reached at 3.e3.
- 3.e3 The e-pawn advances to e3, covering d4 and f4, opening a line for the queen on d1 and the bishop on f1.
Lines filed under D04
All three share their first five plies, the whole reference line and then split two ways at Black’s move 3.
| Name | After the shared start | Plies |
|---|---|---|
| Queen’s Pawn Game: Colle System | (the shared start itself) | 5 |
| Queen’s Pawn Game: Colle System, Anti-Colle | 3...Bf5 | 6 |
| Queen’s Pawn Game: Colle System, Grünfeld Formation | 3...g6 4.Bd3 Bg7 | 8 |
Queen’s Pawn Game: Colle System, Anti-Colle
- 3...Bf5 The bishop leaves c8 for f5, opening a line for the queen on d8.
Queen’s Pawn Game: Colle System, Grünfeld Formation
- 3...g6 The g-pawn advances to g6, covering f5 and h5, opening a line for the bishop on f8.
- 4.Bd3 The bishop leaves f1 for d3, opening a line for the rook on h1.
- 4...Bg7 The bishop leaves f8 for g7, opening a line for the rook on h8, guarding the rook on h8.
The road to D04
- 1.d4 … 1...d5two earlier stops: A40, D00
- 2.Nf3D02 Zukertort Variation
- 2...Nf6D02 Symmetrical Variation
- 3.e3D04
The position after 3.e3
White has brought out the knight on f3; Black the knight on f6.
Codes that branch off from D04
The reference lines of one other code leave D04 from the position after 3.e3, each with its own moves.
| Code | Moves | Reference line |
|---|---|---|
| D05 | 3...e6 | Queen’s Pawn Game: Colle System |
Closest boards in other codes
| Code | Line | Differs on |
|---|---|---|
| D25 | Queen’s Gambit Accepted: Normal Variation | three squares: c2, c4, d5 |
| A46 | Indian Defense: Knights Variation | four squares: e2, e3, d5, d7 |
| D03 | Queen’s Pawn Game: Torre Attack | four squares: c1, e2, e3, g5 |
| D13 | Slav Defense: Exchange Variation | four squares: c2, e2, e3, c7 |
| B04 | Alekhine Defense: Modern Variation | five squares: e3, d5, e5, d6, f6 |
| D23 | Queen’s Gambit Accepted | five squares: c2, e2, e3, c4, d5 |
| D26 | Queen’s Gambit Accepted: Normal Variation, Traditional System | five squares: c2, c4, d5, e6, e7 |
Where lines continue from here
Nine named lines filed under other codes pass through the position after 3.e3. All of them belong to the codes listed above.