ecocodes
Volume D · Closed and semi-closed games‹ D02D04 ›
a1b2c3d4e5f6g7h8
Reference position · Black to move

D03 Queen’s Pawn Game: Torre Attack

D03 holds 14 named lines, all under the name Queen’s Pawn Game. It leaves D02 (Queen’s Pawn Game: Symmetrical Variation) with 3.Bg5. White has two minor pieces off their first squares, the most of the 7 Queen’s Pawn Game codes. At five plies, its reference line is the second-longest of the 7 Queen’s Pawn Game codes. Its deepest line, Queen’s Pawn Game: Torre Attack, runs to 6...Bd6, the fourth-longest of the 7 Queen’s Pawn Game codes.

Score sheet
#WhiteBlack
1d4d5
2Nf3Nf6
3Bg5

Moves only D03 plays

Same as D04 up to 2...Nf6, then:

  1. 3.Bg5 The bishop leaves c1 for g5, opening a line for the queen on d1, attacking the knight on f6.

Lines filed under D03

All 14 share their first five plies, the whole reference line and then split three ways at Black’s move 3.

NameAfter the shared startPlies
Queen’s Pawn Game: Torre Attack(the shared start itself)5
Queen’s Pawn Game: Torre Attack, Gossip Variation3...Ne46
Queen’s Pawn Game: Torre Attack, Grünfeld Variation3...g66
Queen’s Pawn Game: Torre Attack, Grünfeld Variation3...g6 4.e37
Queen’s Pawn Game: Torre Attack3...e6 4.e3 c5 5.Nbd29
Queen’s Pawn Game: Torre Attack3...e6 4.e3 Nbd7 5.Bd39
Queen’s Pawn Game: Torre Attack3...e6 4.e3 c5 5.c3 Nbd710
Queen’s Pawn Game: Torre Attack3...e6 4.e3 c5 5.c3 Nc610
Queen’s Pawn Game: Torre Attack3...e6 4.e3 c5 5.Nbd2 Nc6 6.c311
Queen’s Pawn Game: Torre Attack3...e6 4.e3 c5 5.c3 Nbd7 6.Nbd211
Queen’s Pawn Game: Torre Attack3...e6 4.e3 c5 5.c3 Nc6 6.Bd311
Queen’s Pawn Game: Torre Attack3...e6 4.Nbd2 Be7 5.c3 Nbd7 6.e311
Queen’s Pawn Game: Torre Attack3...e6 4.e3 c5 5.c3 Nbd7 6.Nbd2 Bd612
Queen’s Pawn Game: Torre Attack3...e6 4.e3 c5 5.c3 Nbd7 6.Nbd2 Be712

The road to D03

  1. 1.d4 … 1...d5two earlier stops: A40, D00
  2. 2.Nf3D02 Zukertort Variation
  3. 2...Nf6D02 Symmetrical Variation
  4. 3.Bg5D03

The position after 3.Bg5

White has brought out the knight on f3 and bishop on g5; Black the knight on f6. Black is to move and has 28 legal moves.

WhiteBlackMaterial (pawn units)3939Minor pieces developed21Moves spent on pawns11Pawns on d4, e4, d5, e511Squares attacked in the other half54not castlednot castled

Closest boards in other codes

CodeLineDiffers on
A46Indian Defense: Knights Variationfour squares: c1, d5, g5, d7
D01Richter-Veresov Attackfour squares: b1, g1, c3, f3
D13Slav Defense: Exchange Variationfour squares: c1, c2, g5, c7
D23Queen’s Gambit Acceptedfive squares: c1, c2, c4, d5, g5
A05Zukertort Openingsix squares: c1, d2, d4, d5, g5, d7
A06Zukertort Openingsix squares: c1, d2, d4, g5, f6, g8
A45Indian Defensesix squares: c1, g1, f3, d5, g5, d7

Open this line in the finderAll Queen’s Pawn Game codes